![]() ![]() Punchline decided to follow their own ideas though, and tried creating a much more grounded horror-adventure than a psychological nightmare or zombie-infested action game. ![]() Keep in mind that development for this game probably started sometime in 2005 following the success that was Resident Evil 4 as well as the huge bump survival horror was seeing in general. Rule of Rose is the second, and last, game made by Punchline after a request from Sony. Rather, I want to talk about why this game is special and all of the red tape it had to go through to see a release outside of Japan. However, I’m not here to review the game, Rule of Rose is over a decade old, and plenty of other people have tackled the strengths and weaknesses of the game’s sluggish combat, weird story, and engrossing soundtrack. This game has one of the most fascinating history lessons in games media attached to it. Games sky rocket in price for many reasons, normally it’s from low print amounts vs a high demand, but in the case of Rule of Rose, there’s a whole lot more going on. This game is a monetary investment, even when compared to other rare horror-themed games like Kuon or Haunting Ground. I can’t think of many PlayStation 2 games out there that command the same collector’s price tag that Rule of Rose does. ![]()
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